stimpunks.world

  • Queer without fear.
  • Interdependent and here.
  • Divergent and proud.
  • Living out loud.
  • Plucky pluralism, for human organisms.
  • Becoming and belonging, with ribald songing.

New here? What’s this all about?

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so.

The street has a name, and it is not ours. Danny the Street is a character in DC Comics’ Doom Patrol, created in 1990 by Grant Morrison and Richard Case: a living street who turns up wherever somebody needs shelter and rearranges what is on them to suit whoever has arrived. Rooms that refuse to match, a field for anybody who would rather not be on a street at all, a shopfront with the keys in the door — that is all Danny’s, and we would like it on the record. Where Danny came from, and what they have been since →

WHERE IS EVERYTHING? THE MAP → The whole street as a model in white card on a cutting mat, from the treeline at one end to the last streetlight at the other, with every room behind a room standing where it stands. Pick anything up to go there. The foot of every page has a Where am I? that opens it at the page you are on.

The rooms

THE PEBBLE BOARD → Community show-and-tell under glass on the pavement. Songs, art, jokes, recipes and things worth keeping, brought by our people for each other. A new edition goes up when there is a new gathering; the old ones stay in the rack underneath. THE BRASS TACKS BOARD → News, notices, events and celebrations, posted by our moderators with their names on them, and kept until they are taken down. Anybody can read it, and it has a feed of its own. NOW PLAYING → A poster column beside the board, with one bill pasted round it: every room on the street with something in it to press and play, in the campgrounds and down the road too, and what each one puts on first. THROUGH THE GATE: THE GARDEN → Midday, and one bed for every site we publish — what grows on each of them, whose hands are in it, and a spider that will answer questions about the lot. Everything out there links off this street.

WHERE THE BUILDINGS STOP: THE LOTS THROUGH THE FENCE

Open ground at the far end of the street, side by side and each next door to the next, with a gate into each.

THE CAMPGROUNDS → Past the treeline, where the street runs out. Pitches in a field, for the ones who would rather not live on a street at all. THE OUTSKIRTS → Past the last streetlight, where the kerb gives up. The mystical, the eldritch and the after-dark keep premises out there — including a drive-in screen standing in black water, where it is always Halloween. DOWN: ARLESGLAD CAVERNS ↓ By lift, or by the stair beside it. Under the street there is a cavern lit only by its handrail, for everything that needs things to stay the same.

WHAT THIS STREET IS FOR

Every other site we run is careful on purpose — careful palettes, careful sourcing, careful attribution, careful hedging. Those sites are load-bearing and they stay. This one is the other half of the same lung.

It has no single design system, deliberately. The street is the system; the rooms refuse to share one. And it has edges — the garden through the gate in the wall, where the sites we publish grow, and one at each end of the road: the campgrounds past the treeline, for anybody who would rather not be on a street at all, with Nature’s Contribution past its wood, where the street’s food and power are grown and the wildlife is left room, and The Outskirts past the last streetlight the other way, where the after-dark keeps premises. At the far end, where the buildings stop, there is open ground: lots side by side behind a fence, the Run, the Truck Stop, the Green and the Pile. And under all of it, by lift or stair, Arlesglad Caverns, for everything that needs things to stay the same. Two things stay careful even here: attribution, because that is a licence and not a house style, and contrast, because clashing is not the same as illegible. Everything else went out the window. See the liner notes.

STIMPUNKS.WORLD

A patch: Stimpunks.World. Lying on the pavement by the lift head, where somebody dropped it.

The street’s own name, for anybody who has walked down it.

Signed on to the CB, pick it up and it goes on the battle jacket in your Profile, sewn on with every other patch on the street, whatever its shape.

Job marker — a chalk mark on the kerb

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: Read the street before you walk it

Quest code: CHALKMARK

Hand it in at the Adventurer’s Guild →