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Stimpunks.World · Excursions · Infodumplings, Thursday 5 November 2026

Retail Therapy

A shop that sells nothing, open late for one sensory-friendly night: Infodumplings, on Thursday 5 November 2026. Bring your carts, your wishlists, your cope and carry, and the one thing you’d buy right now if nobody, including you, could make you feel bad about it.

This shop is virtual, and virtual is real. For some of us it is the world we get to be out in, and everybody in here is really here. Everything on the shelves is hypothetical: nothing in here costs actual money, and nothing costs actual spoons. (The one exception is the Stimpunks shop by the front door, which is clearly signed and easy to walk past.) Every shelf holds a question instead of a product, and every one of them is optional and just for fun: take as many or as few as you like, or none.

There are two ways through. With the lights low, every question is laid out in one list, in the order we’ll go through them together. With the lights off, the shop has closed for the night and you hunt for them: go from department to department and look in places, and the question hidden there turns up where you looked. Nothing makes a sound, nothing jumps out, and the shop counts nothing you find.

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so.

Come as you are

No dress code, no membership card and no fee at the door. Pajamas, hoodies, blankets, costumes, camera off, lying down: all of it is shopping attire here. There are no expectations of you and no judgements about you.

Mosey along the aisles at your own pace, or stay exactly where you’re comfortable, on the couch, in bed, curled up in a chair, and shop virtually with us. Wherever you are is a good place to shop from.

Sensory-friendly hours, all night

This shop only keeps quiet hours. It is the store after the crowds have gone home and somebody has turned everything down.

Hosting it this way: start everyone muted, turn captions on, keep background music off, take turns from raised hands or the chat in order, read typed answers out loud, describe anything held up to the camera, and say before you share a screen with sound or motion in it.

You don’t have to shop

There’s a bench by the fountain in the middle of the shop, and it is the best seat in the house. Listening along and people-watching are punk. Come with your camera off, sit on the bench, and watch everybody else’s carts go by.

If shopping talk pulls on a buying compulsion, or it just isn’t your vibe tonight, sit it out without saying why. You can mute, step out, or leave whenever you like, and nobody will ask. If something you see sends you to a checkout that takes money, close the tab: the bench is still here, and nothing in this shop needs you to buy it. The Stimpunks shop by the front door is the only till in the center, and walking past it is a whole way through.

Checkout works like a lending library

Picking something up, turning it over, squishing it and stimming with it is shopping too. You’re shopping for your needs, your wants, your desires, your sensory preferences and your interests, and finding out what feels right in your hands is the whole point.

So nothing in here is sealed, and nothing has a price tag. Take what you need. Keep it as long as you need it, bring it back when you’re done, or don’t. There are no late fees, no limits and no questions at the register.

And there’s a gently used corner, full of thrifted and upcycled things, for anybody who loves a secondhand find.

Ride along in Caroline’s Cart, or drive yourself

Nobody gets left behind. Anyone and everyone is included, always, as much as they want to be: all the way in, along for the ride, or anywhere in between, and you can change your mind as often as you like.

In brick-and-mortar shops, a Caroline’s Cart is a shopping cart with a big, harnessed seat made for riders from children to grown adults, so disabled people, older people and anybody with limited mobility get to come shopping with the people who help them, instead of being left at home. The rider sits facing whoever is pushing, so the two of them can see each other the whole way round the shop. Drew Ann Long designed it for her daughter, Caroline. This shop never runs out. There’s a Caroline’s Cart for everybody who wants one, at the front door and in every department, for as long as you like, and nobody needs a reason.

  • Ride along with a helper. If you need somebody with you to take part, bring them, or ask and we’ll find you one. Your helper pushes the cart: they can share a screen for you, hold your things up to the camera, read out what you type, point to or sign, or say the answers you give them. You steer; they push.
  • Ride along on low spoons. Climb into somebody else’s cart and let them do the walking. Follow one person through every question, react with an emoji or a thumbs up if you have one to spare, and answer nothing yourself. Riding is a whole way through the shop.
  • Unlimited carts, no questions. There’s no limit on carts, riders or time. Type “cart” in the chat whenever you want one, at the start, halfway through or for the last question, and as often as you like; you never have to say why. Name whose cart you’d like to ride in, or let the host find you a pusher, and hop in and out as many times as you need.
  • Or drive yourself. Right beside the Caroline’s Carts is a row of electric carts, as many as anybody wants: a comfy seat, a basket on the front, and a simple joystick or handlebar, for getting round the whole shop on your own, at your own pace. They’re always charged, and there’s no sign-up, no reason needed, no limit and no time limit. Bring your own wheelchair, scooter, rollator or cane if you’d rather; every aisle fits it.

If you’re pushing: go at your rider’s pace, check in quietly, never answer for them unless they asked you to, and let them out the moment they want.

Need a break? The café’s next door

Whenever you need a breather, step out of the shop and across the street to the Samefood Cafe on Stimpunks.World. Bring a drink or a snack of your own, or just a culinary interest to talk about: the same drink as always, the snack you always have, the food you could infodump about for an hour.

The café keeps its own house rules, and they hold while you’re there: today’s special is your favourite, nothing on your plate touches unless you want it to, nobody comments on what you’re eating or how much, and a table for one is a whole table. Come back to the shop whenever you like, or don’t; your cart is right where you left it.

And if you’d like, carry your lunch scraps out to the compost at Wide-Spread Chaos Gardens, east of the stile in Nature’s Contribution: seed thrown on a windy day and left to come up how it likes, with no paths to keep to and a bench in the middle for anybody who wants to sit a while. Composting is entirely optional, like everything else.

Sampling counts as retail therapy, too. Down the street, Hey, Good Cookin’ is a community kitchen where nobody is turned away and every dish says exactly what’s in it. Wander over and shop for samples there, or at the sample table in here: a tiny, brief, entirely non-committal taste of something that might become a safe food one day, and maybe a samefood after that, or might not. A napkin is always beside it, looking without tasting counts, and nobody will ever ask you to try a bite.

The front door is always open. Step outside for fresh air whenever you like, for a minute or for the rest of the night. You can be done shopping at any time and head back out into nature, through the stile into Nature’s Contribution or out your own door, with no goodbye needed.

What to bring

Lights low: every question in the shop

Every question on the shelves, in the order we went round on the night, with where it hides when the lights are off. Every question is optional and just for fun. There’s no pressure to answer any of them, some of them or all of them; “pass” is always a whole answer, and so is saying nothing at all.

  1. What’s in your cart right now?

    Any shop, any site, any tab you left open three weeks ago. Read it out, show it, or just tell us the most surprising thing in it. Carts you will never check out count too.

    Where it hides: the registers, in the cart left in lane three

  2. What’s on your wishlist?

    The long list, the someday list, the list that is mostly books. Access gear and the boring-but-life-changing stuff belong on it too. Pick a few, or the one that has been on there longest.

    Where it hides: customer service, on the layaway shelf

  3. If you could buy one thing right now, guilt-free, what would it be?

    No price limit, no “should”, and no explaining why you need it. It can be a treat or a mobility aid, a jacket or a better chair. Just the thing, and what it would feel like to have it.

    Where it hides: the front window, in the mannequin’s hands

  4. What did you put back?

    Something you held, tried on or added to a cart and then didn’t buy. Do you still think about it?

    Where it hides: the fitting rooms, on the hook outside the last stall

  5. What’s the best small thing you’ve bought?

    A cheap little thing that made a day better: a pen, a sticker, a snack you would defend to anyone.

    Where it hides: the registers, on the little rack

  6. What’s in your cope and carry?

    The bag, the pockets, the kit you don’t leave home without: earplugs, sunglasses, snacks, a charger, a fidget, a card that says what you need when words won’t come. Show the weird thing nobody else understands that has saved you more times than you can count. Anything private can stay in the bag.

    Where it hides: the access aisle, in the bag hanging on the chair

  7. What has earned its keep?

    The headphones, the cane, the shower chair, the weighted thing, the AAC app, the soft shirt, the tool your body is glad you bought. Show it off; this is the crowd that gets it.

    Where it hides: the toy aisle, at the bottom of the fidget bin

  8. What did you pick up and not want to put down?

    A texture, a click, a weight, a squish, a fabric you could rub forever. Trying it out and stimming with it is shopping, and so is finding out it isn’t for you. Show us, or tell us how it feels.

    Where it hides: the toy aisle, on the try-me shelf

  9. What access thing would you get if cost and gatekeeping vanished?

    No insurance forms, no prescriptions, no proving you need it, no disability tax. The wheelchair that actually fits, the good captions, the second pair of the glasses, the quiet room of your own. What would make the days easier?

    Where it hides: the access aisle, on the list taped to the shelf

  10. What went back, or should have?

    The purchase that didn’t work out. Funny stories welcome; a wrong guess is just a wrong guess.

    Where it hides: customer service, on the returns desk

  11. What would you bring back from the discontinued shelf?

    The snack they stopped making, the shoes that don’t exist any more, the exact notebook, the safe food that changed its recipe. Mourn it with us.

    Where it hides: customer service, in the lost and found box

  12. What’s your best secondhand find?

    The thrift store jacket, the free-pile lamp, the hand-me-down that fits like it was made for you. Tell us where you found it and how it felt to spot it.

    Where it hides: the gently used corner, at the back of the jacket rack

  13. What have you turned into something else?

    The jar that became a lamp, the shirt that became a bag, the thing you mended, patched or painted until it was yours. Works in progress welcome.

    Where it hides: the gently used corner, in the box marked “make something of me”

  14. What would you take from the little free library, or leave in it?

    The comfort reread, the one that made you feel seen, the one you’d press into somebody’s hands. Audiobooks, comics, zines, braille and fanfic all count as books here. Browse the shelf for more ways in.

    Where it hides: the little free library, behind the little glass door

  15. What would you put in somebody else’s cart tonight?

    Pick someone here, or someone you love, and tell us the thing you’d get them and why it’s theirs.

    Where it hides: the gift wrap counter, on the tag under the paper

  16. What do you rebuy forever?

    The shampoo, the socks, the exact pen, the same food. What do you keep running out of and buying again, the same one every time?

    Where it hides: the stockroom, in the case on the bottom shelf

  17. What would you try as a sample?

    Just a tiny taste, with no commitment at all: something that might become a safe food one day, and a samefood after that, or might not. Every card says what’s in it, there’s a napkin right there, and just looking counts. Nobody will ever ask you to try a bite, here or at Hey, Good Cookin’.

    Where it hides: the sample table, on the card beside the toothpicks

  18. What’s your staff pick?

    If you worked here, what would your little handwritten card on the shelf tell everybody to try?

    Where it hides: the stockroom, on the card pinned to the door

  19. From the bench or the cart: what was the best thing somebody else brought?

    For everybody who came to listen, people-watch or ride along, and everybody who didn’t. Which cart, wish or carry made you grin? You can answer this without having shown a thing.

    Where it hides: the bench by the fountain, where you sit down

The little free library

For the book lovers: a little wooden house on a post just inside the door. Take a book, leave a book, or just browse. Nobody checks what you took, there’s no card and no due date, and every shelf in it sits at the height of a seat. Pull a book off the stack to see what’s inside.

Window-shop next door at Covenstead

A few doors down the street is Covenstead, a shopfront on Stimpunks.World where the kettle is already on. Nothing in it is for sale. It’s a kitchen in the afternoon, with the good china out and not one of the cups matching, where a group meets on purpose to check its own thinking out loud.

Browse the dresser of mismatched cups and the ideas laid out on the table, like counsel that stays counsel, and Terry Pratchett’s First Sight and Second Thoughts. Take whatever is useful and leave the rest. Nobody is initiated, nothing is counted, and nobody asks you to believe anything.

Its door policy is a lot like ours: merry meet, and merry part, and merry meet again. Leaving is built into arriving, and so is coming back.

Takes actual money

The Stimpunks shop

Right by the front door, under its own sign, is the one store in the center with a till that takes actual money: the Stimpunks Foundation store, printed by Raygun Custom. Inside are Stimpunks shirts for grown-ups and kids, a tote bag, stickers, and the Map of Monotropic Experiences as a poster and a sticker, for anybody who wants to wear, carry or stick up some Stimpunks swag.

Buying anything here is entirely optional, and so is looking. Nobody will ask whether you bought something, and nobody keeps track. If spending actual money is something you’re stepping back from, or your budget or your spoons say not tonight, walk right on past; everything else in the center stays free.

Visit the Stimpunks shopOpens Raygun Custom in a new tab

More to do while the shop’s open

For a break between rounds, or if the group wants to keep going. All of them are hypothetical, all of them are quiet, and all of them work from the bench.

The shop’s rules

Job marker — a blank price tag come off a shelf

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: How does checkout work?

Before the code: In Retail Therapy, checkout works like what?

Hint 1

It is in a heading near the top of the shop.

Hint 2

Somewhere you borrow books.

Last hint

A lending l...

Give me the answer

The answer is A lending library. Nothing in the shop is sealed or priced: take what you need, bring it back when you are done or don't, with no late fees and no questions at the register.

Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.

Quest code: LAYAWAY

Hand it in at the Adventurer’s Guild →