over the bridge · behind Widdershins · a walled yard at noon · under a sun you can look at
Behind Widdershins, in the city over the bridge
The Sunshine Sanctuary for Sick Dragons
A home for small dragons nobody else wanted, kept as they are, under a sun the smoke has turned down.
HOW LOUD DO YOU WANT IT?
Starts wherever your device says. Nothing moves, flashes, or plays until you say so.
The Sunshine Sanctuary for Sick Dragons is Lady Sybil Ramkin’s, in Terry Pratchett’s Guards! Guards! (1989): a home for small swamp dragons that nobody else wanted. Swamp dragons are small, they breathe fire, and so much goes on inside one that now and then one goes off.
This one is ours. It is a walled yard over the bridge, behind Widdershins, at noon on a day when the city’s smoke has turned the sun down to a pale disc you can look straight at. The yard is lit by the whole smoky sky at once, so nothing in it throws more than a soft shadow round its own feet, and the brightest things in it are not the sun. They are the dragons.
A home, not a waiting room
The street has shelters, where animals wait to be taken home: Rescue A Cat, Rescue A Dog and Rescue Small Animals. This is not one of them. A dragon who comes into this yard is not waiting for anybody. Nobody is shown off at the gate, nobody is chosen over anybody else, and nobody leaves to make room. The yard is the home, not the waiting room.
And nobody is here as a good deed. A sanctuary is easy to tell as a story about the kind person who keeps it, with the animals as the proof of how kind. In this yard the dragons are the point, and whoever keeps it is just somebody who lives here too.
Sick, and staying here
The sign says sick, and the yard keeps the word. Nothing here is put right in order to leave. A sanctuary that kept its dragons only until they were well would be a hospital, and some of these dragons are never going to be well in the way a hospital means. That is not a sad ending. It is the middle, where most of life is.
They’re health conditions that can’t be cured and so they must be managed.
So what changes is the yard, never the dragon. The floor is sand, so nothing on it can catch. There is a bucket by every doorway, so when a dragon goes off, nobody has to run. The pens have doorways and no doors, so a dragon goes in when it wants the dark and out when it wants the sky. None of that asks a dragon to be any different.
When Terry Pratchett was told what was happening to his brain, he gave it a word of his own, and it was not a fight. Star Stuff wrote it up in One Atom of Justice:
Not a battle he was losing. Not a lesson. A thing that was in the way, named accurately, out loud, by the person it was in the way of.
What is in the yard
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Sand, all of it
The floor of the yard is sand, and so is the bed of every pen. A dragon having a bad day has it on something that cannot catch.
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A bucket by every doorway
Sand in one and water in the other, already there. Nobody runs, and nobody makes a fuss about why they are there.
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Doorways, not doors
Every pen has a way in and no way to shut it. A dragon goes in when it wants the dark and out when it wants the sky.
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No card on any pen
Nothing is nailed up saying what is wrong with whoever sleeps inside, or how long they have been here. Ask them, or don’t.
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Warm bricks
The bricks round the pens are warm because the dragons are. Everybody in the yard sits a little closer to them on a cold day.
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A sun you can look at
The city’s smoke has turned the sun down to a pale disc. It still counts as sunshine. That is what the sign over the gate says.
Kept by everybody in it
In the book the sanctuary is one woman’s, kept by her. A yard like this is easier to keep the way our pages say care gets kept: by everybody in it, the ones who need looking after included, because everybody does, some days more than others.
Sometimes we call them care webs or collectives, sometimes we call them “my friend that helps me out sometimes,” sometimes we don’t call them anything at all—care webs are just life, just what you do.
Resisting the model of charity and gratitude, they are controlled by the needs and desires of the disabled people running them.
A sanctuary is not a charity, and this is the difference: nobody in this yard owes anybody a thank-you for being let in, and nobody’s place depends on being grateful, good, or getting better. The dragons keep the yard too: the bricks round the pens are warm because the dragons are, and the yard is warmer for everybody in it.
I am fighting for an interdependence that embraces need and tells the truth: no one does it on their own and the myth of independence is just that, a myth.
What is not in this yard
- No adopting out. Nobody waits here to be picked, and nobody leaves to make room. It is a home and not a waiting room.
- Nothing for sale, nothing asked. There is no price at the gate and no tin by it, and nothing in here is anybody’s good deed.
- No count of dragons. How many sleep in the yard is written down nowhere, here or on a board.
- No dragon from the book. The dragons drawn here are the yard’s, small and unnamed. Nobody from the book is drawn, and nor is the lady whose sanctuary it is.
- No diagnosis on a pen. Nobody is labelled, here or anywhere on this page. Sick is the word on the sign, and it is the dragons’ word to keep.
- Nothing moves. Not a flame, not the smoke, not the sun, at any setting, MAX GLITTER included.
Next door, and over the bridge
- Widdershins, back over the bridge: the crooked city with the morning halfway across it, and a Discworld appreciation against the way of normativity.
- All Needs Met, the other sanctuary on this street, out past the campgrounds: a home for good for animals who are disabled or were abandoned, seen at night through a viewer that sees warmth.
- Rescue A Cat, a shelter, which is the other thing: there, a cat is brought in out of the dark and waits for a home of its own.
- Community Care, the room where you ask for help and offer it, under one roof of everybody’s umbrellas.
Whose this is
- The Discworld is Terry Pratchett’s, and so is the Sunshine Sanctuary for Sick Dragons, from Guards! Guards! (1989). No line of his is quoted here: neither Star Stuff nor any page of ours prints one about the sanctuary, and nothing here is quoted from memory. What this room says about the book is three plain facts, and everything else is ours. His estate has no involvement in this room, was not asked, and has not seen it. Discworld is a trade mark, and nothing here is offered as anything of theirs.
- The yard is ours, a walled yard of sand, brick pens and buckets anybody might draw, made as code by Claude, an AI model made by Anthropic, to Ryan’s brief. The dragons in it are small and nobody’s in particular: nobody from the book is drawn, not the lady whose sanctuary it is and not any dragon of hers. Nothing on this page calls an AI while you read it.
- One line is Star Stuff’s, from No. 49, One Atom of Justice, by Stimpunks and Helen Edgar’s More Realms, under CC BY-SA 4.0 like this street.
- Every other quotation belongs to whoever said it and is credited where it stands: Brianne Benness, Leah Lakshmi Piepzna-Samarasinha and Mia Mingus, each read on our own pages. The words around them are ours, written for this room; nothing about the Disc was taken from a fan wiki.
- Every quotation in this room is 40 words or fewer. Every one was read on 2026-11-04 on the page it names, and
tools/make-sunshine-sanctuary.pychecks each word for word against our copy of stimpunks.org and Star Stuff’s own repository, whenever they are on the machine. - The type is Young Serif, by Bastien Sozeau, for the room’s name and headings, and Alegreya, by Juan Pablo del Peral, HT Fonts, for everything you read, both under the SIL Open Font License and read off their own records. More in the liner notes.
Job marker — a bucket of sand set down on the floor
You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.
The job: What will not catch?
Before the code: The floor of the yard, and the bed of every pen in it, is made of one thing, so that nothing on it can catch. What is it?
Hint 1
It is in every bucket of one kind, at every doorway.
Hint 2
It is what the first card under What is in the yard is about.
Last hint
Sand.
Give me the answer
The answer is Sand. The floor of the yard is sand, and so is the bed of every pen. A dragon having a bad day has it on something that cannot catch.
Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.
Quest code: BUCKET
That is the one.
The floor of the yard is sand, and so is the bed of every pen. A dragon having a bad day has it on something that cannot catch.
Quest code: BUCKET