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by the front door · the whole street, in the sun · every edge inked

The street, drawn like a cel

Cel Street

The whole street built in three dimensions under a summer sky, every edge inked and every shadow a flat second colour, and you walking down it.

An animation cel is one painted sheet of a cartoon: flat colour inside an inked line, and the light in two steps, lit and shadow, with nothing in between. Cel Street is the whole street built that way, in WebGL. Every shop on its ground floors is the front page’s own door, read when you open this page and wearing that door’s own colours and lettering, and pressing it takes you into its room. Halfway down, the garden gate stands in a wall between two shops, and past the last building the lots lie behind a fence, each with a gate in its own colours. It stands by the front door beside Paper Street, which walks the same street in card.

The doors on the street

The shops in the order they stand, the garden gate and the lots among them. Each one is a link. Moving to it stands you in front of it on the street above, and following it goes in.

How to walk it

Walking into a room

Some doors open onto their room here, built the same way, in that room’s own colours and never Cel Street’s. Somewhere inside is the room’s own page, standing in the room as itself: walk up to it and read it, scroll it and press things on it as the page, or press Enter there to go into it with the keyboard. Rooms are built one at a time, each its own world, starting with Pink Pony Club, Club Chronic, the Jungle Room and the Zine Table.

What it is made of

The light is a summer afternoon’s, from high up and to one side, and it comes in two steps: a thing is lit or it is in shadow, and its shadow side takes the blue of the sky. Every solid thing is inked round its edge. The shops are the street’s own doors on the ground floors of apartment blocks, each sign lettered in its door’s own face and each awning in its door’s own stripes, and the garden gate and the lots’ gates wear their own colours too; everything above and round them is Cel Street’s. Only the part of the street near you is drawn, so the whole of it walks as lightly as one stretch would. Every roof carries solar panels tipped toward the sun, and the wires between the poles are many and tangled, the way they are on a real street with no plan behind its wiring.

It is drawn with three.js, by the three.js authors, under the MIT licence; the copy here is served from this site, so nothing on this page reaches anywhere else.

What it keeps

Nothing. Opening the page reads the front page, once. Where you walked is not written down anywhere, and nothing here is counted.

Job marker — a solar panel in its frame, inked round its edge, lying on the pavement

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: A spare solar panel

Before the code: Cel Street says the light on an animation cel comes in how many steps? One word or a number.

Hint 1

It is in the paragraph right under the page's name.

Hint 2

Lit, and in shadow.

Last hint

Fewer than three, more than one.

Give me the answer

The answer is Two. On a cel a thing is lit or it is in shadow, with nothing in between: two flat steps of light inside an inked line. Cel Street is built that way.

Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.

Quest code: TWOTONE

Hand it in at the Adventurer’s Guild →