stimpunks.world

  • Queer without fear.
  • Interdependent and here.
  • Divergent and proud.
  • Living out loud.
  • Plucky pluralism, for human organisms.
  • Becoming and belonging, with ribald songing.

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so.

The street has a name, and it is not ours. Danny the Street is a character in DC Comics’ Doom Patrol, created in 1990 by Grant Morrison and Richard Case: a living street who turns up wherever somebody needs shelter and rearranges what is on them to suit whoever has arrived. Rooms that refuse to match, a field for anybody who would rather not be on a street at all, a shopfront with the keys in the door — that is all Danny’s, and we would like it on the record. Where Danny came from, and what they have been since →

The rooms

THE PEBBLE BOARD → Community show-and-tell under glass on the pavement. Songs, art, jokes, recipes and things worth keeping, brought by our people for each other. A new edition goes up when there is a new gathering; the old ones stay in the rack underneath. THROUGH THE GATE: THE GARDEN → Midday, and one bed for every site we publish — what grows on each of them, whose hands are in it, and a spider that will answer questions about the lot. Everything out there links off this street. THE CAMPGROUNDS → Past the treeline, where the street runs out. Pitches in a field, for the ones who would rather not live on a street at all. THE OUTSKIRTS → Past the last streetlight, where the kerb gives up. The mystical, the eldritch and the after-dark keep premises out there — including a drive-in screen standing in black water, where it is always Halloween.

WHAT THIS STREET IS FOR

Every other site we run is careful on purpose — careful palettes, careful sourcing, careful attribution, careful hedging. Those sites are load-bearing and they stay. This one is the other half of the same lung.

It has no single design system, deliberately. The street is the system; the rooms refuse to share one. And it has edges — the garden through the gate in the wall, where the sites we publish grow, and one at each end of the road: the campgrounds past the treeline, for anybody who would rather not be on a street at all, and The Outskirts past the last streetlight the other way, where the after-dark keeps premises. Two things stay careful even here: attribution, because that is a licence and not a house style, and contrast, because clashing is not the same as illegible. Everything else went out the window. See the liner notes.

Job marker — a chalk mark on the kerb

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: Read the street before you walk it

Quest code: CHALKMARK

Hand it in at the Adventurer’s Guild →