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off the street · past the treeline · no gate, no bell

The Campgrounds

Not everybody wants a shopfront. The street is a row of them shoulder to shoulder under a marquee that shouts at you, and some of us would rather be out at the edge of town with a stream going past. So the street stops here and the field starts, and the field has pitches on it.

WHAT THE FIELD IS

The pitches

WHY THERE IS A FIELD AT ALL

Danny the Street rearranges themselves for whoever needs sheltering, and for some of us that shape is not a street. A row of lit storefronts is a wonderful place to be and an exhausting place to live, and a site that only had one of those would be telling its own quiet people that the loud room is the only room.

So the street kept its doors and grew an edge. Out here the type is bigger, the ground is cold, and there is exactly one thing to read at a time. The street is still there when you want it.

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so — and in this field, nothing moves even then.

Job marker — a tent peg

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: Out past the treeline

Quest code: TENTPEG

Hand it in at the Adventurer’s Guild →