← back to the street

room 05 · knock first · the door stays shut if you want it shut

Enid's Room

black walls, technicolour everything else

THE STICKER WALL

Every sticker is a glossary term. Peel one and it opens the entry on stimpunks.org — the loud room working as a front door to the careful one.

A middle-aged white man with a brown beard and black-framed eyeglasses holds a silver tankard in front of his chin.
Ryan Hoists a TankardRyan Boren, a self-portrait
A white woman with reddish brown hair in a flowing black dress ascends a grand staircase.
Helen ascends a grand staircase.Helen Edgar, photographed by a friend who prefers to remain anonymous
A white woman with reddish brown hair and brown eyeglasses smiles at the camera with a woodland scene at her back and the sun shining from behind.
Helen in the woods.Helen Edgar, a self-portrait

Polaroids are community photographs, sent by the people in them, captioned and described in their own words. The wall is grey until somebody sends one — stock images of strangers standing in for us is the one thing this room will not do. What we ask, and what we promise.

WHY THIS ROOM EXISTS

Because a site built entirely out of joy still has to have somewhere to sit when you are not feeling any. This room is dark, quiet, and funny about it — and it is on the same street as the dancefloor, not tucked away behind a content warning.

gleeful interdependence includes the gloomy ones

THE BOOMBOX

Every room has one, and every one of them is silent until pressed. This one walks you to the jukebox rather than pretending to be it.

DECORATE IT

Enid’s Room is the template the empty storefront is built from. Take the keys →

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so.

Job marker — a sticker peeling up at one corner

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: One sticker, peeling

Quest code: STICKER

Hand it in at the Adventurer’s Guild →