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The Oracle Deck

Thirteen engravings, between 1514 and 1891, with a question on the back of each one.

It asks. It does not answer. There are no reversals, no yes, no no, and nothing in here about what is going to happen to you — a deck on a Disabled people’s site that told somebody how their life was going to go would be doing the exact thing the rest of these pages exist to refuse. The build refuses a card that tries.

Cut the deck

One card, at random, from the thirteen below. Draw as many as you like; there is no spread, no position and no meaning attached to the order. If it hands you something that is not useful, that is allowed — put it back.

The deck is face down. Nothing is shuffled until you ask for it.

The whole deck

Every card, face up, in the order they were cut — oldest plate first. Nothing on this page is behind the draw: a room that made somebody gamble to reach its contents would have put its contents behind chance, which is the “lite version” mistake holding a deck.

Where the pictures came from

Every plate is a public domain work in the Metropolitan Museum of Art’s Open Access collection, which releases images of public domain works under CC0. One collection rather than thirteen scrapbook sources, because that is what lets this page make a single rights statement somebody could actually check — and the build refuses a plate whose object page is anywhere else. CC0 asks for nothing; Dürer, Mellan, Piranesi, Meryon, Goya, Redon and Bresdin are named on every card anyway, which is this street’s habit and not their requirement. The card names, the questions and the notes are ours. It is all collected in the liner notes.

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. There is no ambient layer in this room at any setting: thirteen rectangles on a plain ground do not need one, and a deck that moved while you were reading it would be a different and much worse object.

Job marker — a lozenge cut out of a rule

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: A deck that will not answer

Before the code: Look at the back of any card. Every one of them ends the same way and does the same thing. One word.

Hint 1

Look at the punctuation at the end of a card.

Hint 2

It is the opposite of telling you what is going to happen.

Last hint

Three letters.

Give me the answer

The answer is Ask. Every card ends in a question mark, and the tool refuses one that does not, plus the whole vocabulary of prediction. There are no reversals, no spread and no positions — nothing that could be assembled into a statement about somebody's life.

Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.

Quest code: LOZENGE

Hand it in at the Adventurer’s Guild →