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on the street · a lot through the fence · past the Green

A junk playground

The Pile

Pallets, plywood, rope, an old piano, a slide off a playground that closed, and a den roofed in bubble wrap. Everything on it is whatever you say it is.

A lot of sand with a big tree at one end and a heap of everything on it: pallets, plywood, tree stumps, an old upright piano, a metal slide, buckets, shovels, ropes, old chairs, fabric, duct tape, and pots of tempera paint, which has got on most of it. In the middle is a den, pallets stood on end for walls and a roof of bubble wrap, and every bubble throws a ring of light on the sand under it. The light has no colour in it, anywhere on the Pile: all the colour is paint.

On the Pile

Make something

Take anything off the Pile and say what it is now. A pallet can be a wall or a raft or a ladder, and a bucket can be a drum or a hat, and nobody here tells you which. Paint the last thing you put down, or knock it all down and start again. Nothing you make is kept, and nothing is scored.

What is on the Pile

Everything Ryan asked for, and what each of them has been. The paint is tempera, which dries chalky and washes off hands.

Play is learning

Our own page about play has a heading, Play Is Learning, and the first thing under it is this:

Make room for play. Play is learning.

Nick Covington, in a video quoted on our own Play page: Play.

The same page quotes AnjiPlay’s own statement on what true play is:

True play is deep and uninterrupted engagement in the activity of one’s own choice.

AnjiPlay, in its True Play statement, quoted on our own Play page: Play.

And a playground like this one, in a builder’s own words:

It’s not adults doing work; it’s kids doing work!

A nine-year-old who had built a fort at the Adventure Playground in Berkeley, to Eric Westervelt of NPR in 2015, quoted on our own Play page: Play.

That is as far as the Pile goes on what play is for. Nothing on the Pile is for anything, and the room does not sell play by what it might lead to. The people who work on playgrounds like this one put it this way:

Play is a process that is freely chosen, personally directed and intrinsically motivated.

The Playwork Principles Scrutiny Group, Cardiff, 2005, the second of the Playwork Principles, as Play Wales publishes them: The Playwork Principles.

Where junk playgrounds come from

Simon Nicholson’s sentence is the one the theory is quoted by:

In any environment, both the degree of inventiveness and creativity, and the possibility of discovery, are directly proportional to the number and kind of variables in it.

Simon Nicholson, in How NOT to Cheat Children: The Theory of Loose Parts, Landscape Architecture 62, 1971, as Wikipedia's article on him gives it: Simon Nicholson.

The Pile is for anybody, at any age. Nothing on it has been made safe, and nothing has been made dangerous on purpose: how high you climb is yours to decide.

To read

Ryan’s six, in his order:

The old telly on the Pile

Somebody brought a television, and it works. It has nothing of its own on it. The rack holds Ryan’s pick of adventure playgrounds elsewhere: The Land in Wales, the Yard on Governors Island, Berkeley twice, Irvine, a forest one in Maryland and a muddy one in Huntington Beach. Every film says how long it runs before you press it, and one starts where Ryan’s link did. The titles are the channels’ own, quoted as they wrote them.

The rack: adventure playgrounds, here and there
  • "The Land": A Movie and Discussion about Adventure Play, Part 1

    Boston Children's Museum · 5 October 2016 · 19:25

  • Inside NYC's Riskiest Playground Where Parents Aren't Allowed Inside | NBC News

    NBC News · 26 June 2018 · 2:40

  • Adventure Playground in Berkeley Marina

    Pocketman Lives! · 12 March 2018 · 1:21

  • Adventure Playground in Irvine, CA - Orange County Park with Lego Blocks

    VentureFull · 14 November 2023 · 2:04

  • A Forest Playground Like No Other – Sandy Spring Adventure Park in Maryland

    WETA PBS · 26 September 2025 · 2:11

  • Adventure Playground in Huntington Beach with Kids - Mud Park with Pond, Rope Bridge, & Mud Slide

    VentureFull · 3 July 2024 · 2:19

  • Amazing Mad Max-like Adventure Playground in Berkeley

    Ernst Dante · 26 January 2019 · 6:35

Next door

The Pile is the lot past the Green, where the buildings stop. Through the gate on the left is the Green, and past it the Truck Stop and the Run.

House rules

What the Pile keeps

Whose it is

The brief is Ryan Boren’s, of 2026-10-05, and so is the name. Three of the quotations were read on our own Play page; Simon Nicholson’s on Wikipedia’s article on him, and the Playwork Principles on Play Wales’s page for them. Where junk playgrounds come from was read on the pages named beside each line. The films on the rack are their channels’, and Ryan’s pick, and so are the six pages to read. The type is Rubik Wet Paint, by NaN and Luke Prowse, for the Pile’s name and nothing else, and Shantell Sans, by Shantell Martin with Arrow Type and Anya Danilova, for every other word, both under the SIL Open Font Licence. Every source is in the liner notes.

Job marker — a roll of duct tape, half used

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: Who decides what a pallet is?

Before the code: On the Pile, who decides what a pallet is?

Hint 1

It is in the heading under the name.

Hint 2

It is not a playworker.

Last hint

Everything on it is whatever you say it is.

Give me the answer

The answer is You. You: on the Pile anything is whatever whoever is playing says it is, and nobody tells anybody what to build.

Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.

Quest code: JUNK

Hand it in at the Adventurer’s Guild →

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so — and on the Pile, nothing moves unless you move it.