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on the street · the lights are out · the only light is the torch in your hand

Somebody has to go and look

Rescue A Cat

Shine the torch, bring it in, give it a name

Out there now

Searching the street needs scripts.

The lights are out on this end of the street, and every so often a cat turns up in the dark that needs bringing in: under a parked car, halfway up a drainpipe, in a soggy cardboard box. Nobody knows when the next one will be, so look in when you pass. Signed on to the CB, the first to press rescues it and can give it a name. It is after the catch-a-cat game in our Discord’s Collaborative Nonsense channels, except that here cats are rescued rather than caught, and nobody keeps them.

In the shelter

Every cat rescued this week, newest first, with the name its rescuer gave it. After a week each one goes to a home, which is how a rescue ends.

Looking in at the shelter needs scripts.

Cats you rescued

Your own list needs scripts.

How rescuing works

The game

The game is our community’s own, from the Collaborative Nonsense channels in our Discord, where it was catch-a-cat; here it is rescue. The dark, the torch and every cat are drawn for this room. It is set in Fuzzy Bubbles, by Robert Leuschke, and PT Sans, by ParaType, and credited in the liner notes.

Job marker — a torch somebody left on the kerb, still on, with two eyes shining back from the dark beyond it

You have found a job marker. The Adventurer’s Guild is a shopfront on the street, and it posts jobs that send you round these rooms. Take the code below to its board and that job is done. Nothing here is scored, nothing expires, and one is a perfectly good number of jobs to do.

The job: How long does a rescued cat stay in the shelter?

Before the code: How long does a rescued cat stay in the shelter before it goes to a home?

Hint 1

It is in the rules about how rescuing works.

Hint 2

It is the same as the chalkboard's.

Last hint

Seven days.

Give me the answer

The answer is A week. A cat stays in the shelter for seven days and then goes to a home. Your own browser remembers the cats you rescued after that, and nothing else does.

Taking the answer is a real way through this, not a lesser one. Nothing is watching and nothing is written down.

Quest code: WHISKERS

Hand it in at the Adventurer’s Guild →

HOW LOUD DO YOU WANT IT?

Starts wherever your device says. Nothing moves, flashes, or plays until you say so.